Taken from NML Media Maker Challenges

In the Learning Library, challenges are multimedia learning activities. They include short videos, links to web- sites where members can play games or create media, answer questions about their own experiences, and have a chance to share what they’ve learned. The Media Makers Challenge Collection has been designed with the goal of offering members rich opportunities to learn about and practice the twelve new media literacy skills.

The challenges included in the Media Makers Challenge Collection are described below. The list groups them according to the skills they explore:

Play - the capacity to experiment with one’s surroundings as a form of problem-solving
  • Fail and Fail Often - Re-imagine play as experimentation, and failure as a valuable way to learn.
  • Changing the Rules - Learn about iterative game design and practice play by modifying a familiar game.

Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery

Simulation - the ability to interpret and construct dynamic models of real-world processes
  • Outbreak! - Learn about how World of Warcraft can help scientists understand what happens in a health epidemic.

Appropriation - the ability to meaningfully sample and remix media content

Multitasking - the ability to scan one’s environment and shift focus as needed to salient details

Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities

Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal

Judgment - the ability to evaluate the reliability and credibility of different information sources
  • Talk it Out - Learn about differing points of view of Wikipedia talk pages.

Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities
  • Trans Means Across- Begin to explore the idea of “transmedia” by extending content across media.
  • Red Sox vs. Yankees - Explore transmedia navigation by “reading” arguments for and against a sports team.
  • Destination Discovery - To practice transmedia navigation, plan a trip by gathering information from various media.
  • Expressing Characters - Each media form has unique abilities for expression. Practice transmedia storytelling by extending a favorite character into a chosen media form.

Networking - the ability to search for, synthesize, and disseminate information
  • Find Your Fan Network - Explore networking by finding fan communities you care about, using cosplay.com as a case study.
  • Read, Write, Surf, Search- Learn how networking can help you understand books better. Features Project Gutenberg

Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
  • Negotiating Norms - Identify and explore some of the norms you follow every day.
  • Leeroy Jenkins - Consider how the roles we play vary according to social norms, expectations, and goals.

Visualization - the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends
  • What You See and What You Get - Browse through visualizations on the Many Eyes website, and share your thoughts on one.
  • What is Big? - Consider how visualizations help you understand numbers so big you can’t wrap your head around them.